AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on Android in Belgium Q2 2023
Explore the performance of the top 5 hybridcasual games on Android in Belgium for Q2 2023, highlighting trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 hybridcasual games on Android in Belgium displayed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Triple Tile: Match Puzzle Game by Tripledot Studios Limited saw a peak in weekly downloads at 7.3K during the week of April 10, followed by a gradual decline, ending the quarter at around 3.3K. The game maintained a consistent number of weekly active users, starting at 14.2K and peaking at 20.4K in mid-April, before stabilizing around 16.9K towards the end of June.
Eatventure from Lessmore UG experienced a significant surge in weekly downloads, peaking at 9.3K in early April, and then fluctuating before settling at approximately 1.8K by the end of June. The game’s weekly revenue peaked at $1.8K in mid-May, with a general downward trend to $747 by late June. Active users showed strong engagement, starting at 11.3K and reaching a high of 21.9K in late May, before declining to about 15.1K.
Stumble Guys by Scopely had a consistent performance in weekly revenue, peaking at $7.1K at the end of June. Weekly downloads showed a downward trend from 4.9K in late March to 3K by the end of June. Active users remained relatively stable, starting at 70.4K and ending the quarter at 56.2K, with some fluctuations in between.
Duet Cats: Cute Cat Game by AMANOTES PTE LTD saw a peak in weekly downloads of 9.2K at the beginning of April, followed by a steady decline to 1.7K by the end of June. Weekly revenue was minimal but consistent, peaking at $11 in early June. Active users decreased from 13.8K in late March to 7.1K by the end of June.
Race Master 3D - Car Racing from SayGames Ltd experienced a peak in weekly downloads of 8.2K in early April, with fluctuations throughout the quarter, ending at 3.3K. The game’s weekly revenue peaked at $321 in mid-April, with a slight dip and recovery to $212 by late June. Active users started at 23.9K, peaked at 33.8K in early April, and then stabilized around 23.6K by the end of June.
These trends provide valuable insights into the performance and user engagement of these popular hybridcasual games. For more detailed analytics and insights, visit Sensor Tower.